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Jean Greyling - Games Tangibl
BOATS is a coding app that makes use of tangible tokens and image recognition to move a boat around on a grid representing the ocean.
BOATS is a coding app that makes use of tangible tokens and image recognition to move a boat around on a grid representing the ocean. On the grid there are tokens representing plastics in the ocean. As the boats lands on the tokens, they are removed from the grid. It's either a two player game, or a one player game where the player plays against a "artificial intelligence robot". When plastics are removed, players are provide marine pollution tips, or multiple choice questions with which they can obtain more marks. This encourages players to repeatedly play so that they can know the answers and score better.
Because of the scoring, it is possible to have tournaments. On Mandela Day we presented a tournament with 250 learners from 25 schools in Port Elizabeth, We had prize money from over R40000.00. Our implementation partner was Sustainable Seas Trust,
A new feature in the app, is the ability for scores to be emailed to a central address. This allows for "virtual tournaments". We had our first event of this nature during Marine Week, and received 60 submissions of two weeks.
The original format of the app, is a board and card game, making use of original art work created by learners who form part of the Artombo Art Project in Port Elizabeth. This project brings quality art classes to learners who do not have access to such classes.
BOATS is a spin off of the award winning TANKS coding app. Both apps have the aim of introducing learners to coding, which is extremely relevant within the Fourth Industrial Revolution